airbnb discover hero

portfolio / airbnb-discover

 

Airbnb Discover is a standalone social app concept for Airbnb platform. Through the app, users can explore what their friends are doing around the world. Users can save these activities, customize them and share their own experiences.

RESEARCH & SYNTHESIS

We initially started out with an assumption that Airbnb users could use a virtual conceirge app to help them create a more personalized experience. However, our user research pointed to a different problem altogether.

Discover Affinity Map

Affinity Mapping to identify patterns and form insights

RESEARCH PROCESS

    User Interviews

  • 2 head concierges to understand how to best serve travellers
  • 5 users from Airbnb user demographic (millenialls, budget savy) who travelled one or more times in the past year.

    Affinity Mapping

  • Synthesized data from user interviews to find patterns and form insights

    Persona Development

  • Created a persona of the primary user - Amy by highlighting behaviors, goals, needs, and pain points to guide through the iterative design phase

INSIGHTS: A PROBLEM OF TRUST

Three key insights from our research showed that rather than a virtual concierge (initial assumption), users really needed an easy way to access travel recommendations from friends because they trusted them the most. Based on this discovery, we redefined the Problem Statement and created a Persona (Amy) to guide us through the design phase.

Discover Insight 80

of users get information fatigue while researching travel plans online with over 20+ sources

Discover Insight 60

of users are concerned about the credibility of online travel resources

Discover Insight 100

of users depend on friends for #1 source of travel recommendations


Amy Persona

Friends always give the best recommendations.
I trust them and they know me and what I like.-Amy

PROBLEM STATEMENT

Amy is overwhelmed when choosing travel destinations/activities online because she doesn’t trust all of the sources. She has to reach out to her friends for recommendations because she trusts them.

How might we make travel recommendations from Amy’s friends more easily accessible to her?

DESIGN: IDEATION & ITERATION

In the design phase, we set out to create the Most Viable Product (MVP) that effectively addressed the problem discovered in the research phase.

Discover Feature

Whiteboarding with team to determine features based on research

DESIGN PROCESS

    Design Studios (2 Rounds)

  • Ideated through quick sketches for effective user interface and interactions

    Feature Prioritization

  • White-boarded as team to determine features based on research
  • Created priority matrix to assist in feature prioritizations

    Wireframe & User Flows

  • Built low-fi to high-fi wireframes and user flows

    Prototyping

  • Built prototypes from wireframes to set up usability testing

    Usability Testing (2 Rounds)

  • Formal Usability Testing with 5 users per round to validate design decisions
Wireframe sketches

Design Studio 2: Low Fidelity Wireframe Sketches

RESEARCH TO DESIGN

Every feature of the app was deliberated and designed to help Amy access her friends’ recommendations easily. In our design studios, we created visual metaphors like an interactive map that can quickly show Amy where her friends are around the world. A social feed, on the other hand will show her friends’ recent activities which she can bookmark to save. And finally she can checkout a location and share her recommendations with her friends.

Discover Annotations 1

Map & Social Feed

  • 1

    With a map, Amy can quickly see where her friends are. She can also interact with it by zooming in/out, panning and clicking.

  • 2

    Amy can change the context of her map by changing location and time range.

  • 3

    Social feed shows Amy what her friends are doing now. She can like the post and bookmark it from the feed itself.

Discover Annotations 2

Bookmarking

  • 1

    Amy can bookmark an activity from the activity page.

  • 2

    Amy can easily access all her saved activities via global bookmark navigation in the tab bar.

Discover Annotations 3

Bookmark Features

  • 1

    Amy can build and share her own custom trip from saved bookmarks.

  • 2

    Amy can filter, search or see her bookmarks on a map.

Discover Annotations 4

Checking-in

  • 1

    Amy can check-in to an activity via global tab bar.

  • 2

    She can write in to describe her experience.

  • 3

    She can give the activity a rating.

  • 4

    She can also post pictures.

HI-FIDELITY WIREFRAMES FROM FINAL PROTOTYPE

UX Methods

  • User Interviews

  • Affinity Mapping

  • Persona Development

  • Design Studio

  • Wireframing

  • Rapid Prototype

  • Usability Testing

  • Specification Documentation

Team

  • Natasha Jacchan

  • Meghan Salviejo

  • Zameer Rehmani

My Roles

  • UX Researcher

  • UX/UI Design

Tools

  • Sketch

  • InVision

  • Adobe CS

Timing

  • 2 Weeks Sprint

Discover - All Final Wireframes
 

USABILITY TESTING

Two rounds of usability tests were conducted on 5 users to validate design decisions. Users were selected from Airbnb user demographic - millenials, budget-savy consumers who had travelled one or more times in the last year.

We asked users to complete four tasks to test functionality of the home screen, bookmarking and checking into an activity.

TASKS

  1. Num 1

    Explore the app to find out more about what your friends have done recently.

  2. Num 2

    View an activity to learn more about it, and bookmark it for future reference.

  3. Num 3

    Go check out your saved bookmarks.

  4. Num 4

    Now you are doing an activity, use the app to check into that activity.

TEST RESULTS ON FINAL PROTOTYPE

Usability Results

USER QUOTES ON FINAL PROTOTYPE

It’s good for people like me
who have wanderlust.

KEY TAKEAWAY

One major takeaway was to see how critical is user research to product design - our assumption about virtual concierge seemed like a great idea at first but listening to users and empathizing with their real challenges revealed a far more interesting problem. We realized that more information is not necessarily a good thing because it can be contradictory and confusing and lead to information fatigue. Users trust those who know them and in the often impersonal web of limitless information - users still yearn for connection and trust to navigate and make decisions on the web. Applications that address this human need are far more likely to be relevant and successful.

 
© Zameer Rehmani 2023